Warrior Forge
Simple idle RPG game with a robust upgrade system.
Engage in battles against enemies, acquire loot, craft and upgrade weapons.
Find and fight with cool weapons:
Each player has a unique set of enemies to face:
Dive into the deep upgrade system. Easy to learn, hard to master:
Customize your stats to your playstyle.
Every review is valuable! I have a strong passion for developing and playing this game, and I'm hopeful you'll enjoy it as well.
Become a part of our Discord server and share your insights: https://discord.gg/5XGXHzEn
Status | In development |
Platforms | HTML5 |
Author | ZGameStudio |
Genre | Adventure, Action, Role Playing |
Tags | Fantasy, Idle, Management, Monsters, Point & Click, Relaxing |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Development log
- New Patch!Oct 03, 2023
- Future plans! Poll!Sep 20, 2023
- Balance, fixes.Sep 16, 2023
- New Patch 1.1!Sep 15, 2023
- MaintenanceSep 15, 2023
- Dungeon Patch NoteSep 12, 2023
- New dungeon reward.Sep 11, 2023
- First critic review from you!Sep 08, 2023
Comments
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Heal between fights - useless. because dmg is too high on high level and usually 1-2 shot for fight
poison is useless too, because fight length 1 shot)
yellow stones useless
gem find useless
+hp/potion effect - useless
green just for 200 first levels, further - useless
after 600-700 lvl game works like clicker, to update +500 lvl dmg + health - 1k clicks every time, to sell 500 stones - 1k clicks and etc
to get 3 pink shatter - a lot of clicks. and lazy to do it )
+ need lock for weapons/stones
save the stones inside weapon
Hi! Thank you for the review; it was useful and meant a lot to me! I agree that there are many things I need to rebalance and polish. However, it was a good experience for me. I have a lot of plans to make this game better, but it requires a lot of changes. I think I will leave this game as it is and create a second episode. This game can provide hours of fun for people who enjoy it.
Could you share what your favorite part of this game was? I truly want to retain the fun factor while creating a better version.
i like:
AI pics
the feeling of progress never stops
random stats on weapon
it will be better if will be many types of weapons and different rarity)
need lock for weapons/stones
save the stones inside weapon
possibility in forge change gem slot to different
autoprogress button
sell all button, +15 all weapon, extract shatter from all and etc.
skills? to make build (stun/crit/dodge/ life steal/tank and etc, not a multiclass like now)
quests?
chat?
arena?
Thank you! Your suggestions are very helpful. I will definitely consider them!
Awesome! 700+ gem find? :D This is beyond the end game!
Satisfying loot :D. With a 250% gem find, you have a chance to get 3 gems. Maybe I should add an auto-sell mechanis,.
Very nice! My personal best was only about level 250.
all progress was lost?(((
No, it should not do that, I tested. Did you start at the level 1?
The save is stored on the browser localstorage. Did you open it with the same browser?
If you've lost your save entirely and you've played a lot, I can try to create a cheat code to start at a specific game state just for you. Please tell me what progress details you remember (such as level, resources, etc.).
i was on 475 lvl, but i don't remember my sword and crafted gems (
I am really sorry. That is very impressive you went so far. I will create a cheat code for you, so you can start at level 475. It will be handy for me too for testing.
Hi! I've uploaded a new version. You can set a cheat code in the settings menu to adjust your character's level to 475. However, you'll need to refresh the page after you do it; there's a bug I couldn't fix yet. Your code is "trul475." Yes, I know anyone can see and use this to override their progress, but I've created it exclusively for you.
it works! i get 475 just use 3 simple things:
crit 100%
crit power 250+
some accuracy (50+ total)
maximum damage use white stones in weapon extracted from weapon only with damage on 400+ lvl it was +1200 dmg
Are the numbers/amount of gems irrelevant for their stats? It seems to only affect the amount of shards you get?!
Some gems provide the same stat at every level, such as the green gem (20% crit chance). Others scale based on their level, like the blue gem (X health points). If you already have four gems with crit chance, you can shatter the highest-level one for more shards. When you have an excess of blue gems, you should sell the lower-level ones so you can keep the highest-value gem for the blue socketed weapons.
Later on, I will refactor this system, and all gems will scale based on their level. It seems to be a better approach.
What's the name of the music? It's really, really good!
At the start of the game, it randomizes two tracks for you. These were part of a humble pack a long time ago, so I'm not sure, but I found the same song on SoundCloud and on the Unity Asset Store: "Muz Station Production" or "MuzStation Game Music" : "Medieval Adventure Ancient". I use Medieval Track #1 and #2.
I like them as well; they fit perfectly, have a good mood, and create a relaxing atmosphere for idling.
Very cool. Thanks for the detailed response. I found it.
Doesn't seem to be a way out of the settings screen
Correct. The bottom navigation buttons can navigate you out of the setting screen. I will put a back button or something. Thank you!