Dungeon Patch Note


Hello, everyone!

We are really close to the update. All that's left is balance testing and making sure I haven't messed up the save state.

The last part of the patch is the Dungeon Entry. The next section contains a huge spoiler!

After every second boss (at every level 50), the game will unlock a new Dungeon entry for you.


Stepping into the dungeon will initiate a battle with multiple enemies.


These enemies are very dangerous because they all have a poison effect. So it's worth preparing yourself with antidote potions. The small dots above your potion slots indicate how many enemies are in the dungeon. You must defeat them all.

After winning all the battles, a reward panel will appear with multiple options.


You can choose from your base attributes to upgrade their per-level effectiveness. For example, the damage attribute will give you +2 damage per level instead of +1 per level.

You can upgrade all of your attributes once. For the next upgrade, you must reach the next dungeon, which is stronger but allows you to upgrade those attributes at a higher level.

Once you unlock your first dungeon, a new attribute will be unlocked for you as well.


In the dungeon, if you defeat an enemy, you'll retain your reduced health points. But before each new fight, you can be healed with this new attribute. However, you can't level it up directly like the others; you can only upgrade it by beating the dungeon.

Dungeons only allow you to upgrade your unlocked attributes. If you've acquired a new type of attribute, you can return to upgrade its effectiveness.

I hope you'll enjoy this new challenge!

Stay tuned! 😄🏰

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