New fight system


Hello, everyone!

I'm thrilled to announce that I've just finished refactoring the fight system. It's now highly customizable, allowing me to plan more diverse and engaging fights for you in the future. Let me show you some news:


Do you see those small dots above the potion slots? They indicate how many enemies are in the fight queue. After you defeat one enemy, you'll retain your health points and poison level and move on to the next one. This can be quite a challenging experience when facing multiple enemies. But don't worry; you can keep your potion effects throughout the dungeon, making it more valuable to stack those yellow potions.

You can't see it, but I now have more options for creating fights. I can arrange enemies, different loot types, and other surprises (spoiler alert 😉) in the queue. For example: [enemy, loot, enemy, loot], or [enemy, enemy, loot], or [enemy, loot, loot, loot, others, ...]. This gives me a lot of flexibility to tailor your gameplay.

Soon, you'll see the whole picture come together. There's a chance I can release the patch next week. I hope you're as excited as I am! 😄🎮

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