New Attribute!
Hello, everyone!
The upcoming update is going to be fantastic! At 5 am, I woke up with a burst of new ideas. I have ambitious plans for a more extended dungeon run. But before we get to that, and because of it, a new attribute type has been implemented that will seamlessly integrate into the core gameplay.
SPOILER ALERT!
Allow me to introduce the Poison attribute:
Some of you might already be familiar with this system. Every time you successfully strike an enemy, there's a chance to apply poison to them. This poison can stack, and with each turn, it gradually depletes your opponent's health points. The effect can last throughout the entire battle.
As you can see, you can now collect poison gems. I'm still working on balancing them, but trust me, they're going to be a huge hit.
Poison can be countered with the Dodge attribute. If the enemy misses, they can't apply poison to you, making dodge gems even more valuable.
You may have also noticed the new potion, the antidote potion, which can cure the poisonous effect:
This system will play a crucial role in the upcoming longer-run dungeons that I'll discuss in more detail later.
Warrior Forge
rpg idle action adventure
Status | In development |
Author | ZGameStudio |
Genre | Adventure, Action, Role Playing |
Tags | Fantasy, Idle, Management, Monsters, Point & Click, Relaxing |
Languages | English |
More posts
- New Patch!Oct 03, 2023
- Future plans! Poll!Sep 20, 2023
- Balance, fixes.Sep 16, 2023
- New Patch 1.1!Sep 15, 2023
- MaintenanceSep 15, 2023
- Dungeon Patch NoteSep 12, 2023
- New dungeon reward.Sep 11, 2023
- First critic review from you!Sep 08, 2023
- New fight systemSep 07, 2023
- Fighting refactor WIPSep 06, 2023
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